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Sonic 4 Ep. II Recomp

Reverse engineering Sonic the Hedgehog 4: Episode II's engine data

Jul 2026 – present

The problem

The AliceNN engine stores its assets in undocumented formats nothing public can read. A portable re-implementation cannot begin until the containers, meshes and textures are mapped byte by byte — and documented well enough that the work is checkable.

Approach

Outcome

Freshly started and public: format documentation and a growing toolset over the AliceNN engine's data files, building toward the re-implementation.

Built with

Repository