OR.BIS
Real-time 3D audio visualiser
2025 – present
The problem
Most audio visualisers react to amplitude alone, which produces motion that looks busy but carries little of the music's actual structure.
Approach
- Real-time acoustic analysis in Python — spectral bands, dominant frequency and loudness — rather than raw amplitude.
- Those parameters drive generative geometry in Three.js, so the visual responds to musical structure.
Outcome
Presented to CRIWARE Japan and DICO Europe.
Built with
- Python
- Three.js
- CRIWARE ADX
- NumPy
- SciPy