OR.BIS
Real-time 3D audio visualiser
Creative & lab · 2025 – present

The problem
Most audio visualisers react to amplitude alone, which produces motion that looks busy but carries little of the music's actual structure.
Approach
- Real-time acoustic analysis in Python: spectral bands, dominant frequency and loudness, rather than raw amplitude.
- Those parameters drive generative geometry in Three.js, so the visual responds to musical structure.
Outcome
A DAM capstone exploring real-time audio analysis and generative 3D visualisation.
Built with
- Python
- Three.js
- CRIWARE ADX
- NumPy
- SciPy